Post by candle on Sept 17, 2012 6:07:31 GMT
Moreta's Ride failed.
That was a long time ago, and Pern has recovered since then. All you need to know is that scars linger: in the Pernese who have learned to live without dragons, in the ruins of High Reaches that still lie as they were, an abandoned plague-bed. In beleaguered Tillek Hold, forsaken in the face of Thread falling anew.
It is three turns into the Seventh Pass. Following a controversial decision that could kill thousands, the Weyrleader of Fort Weyr was assassinated. Now a small group of criminals, political refugees, and voluntary exiles have taken up residence in the mountains near Tillek. It is bitter cold, food is scarce, and Thread is merciless. The prognosis does not look good.
Will the Pardes Exiles dare return to quarantined High Reaches? Will they seek refuge in the unexplored Southern Continent? Will they ally with the other weyrs, or seek outright war, or simply perish?
The choice is yours.
What We Offer:
- Two different places to play: traditionally structured Fort Weyr, or build your own weyr from the ground up with Pardes
- An agile, highly adaptive plot: don't watch things happen, make things happen!
- The Major Arcana clutch awaits Candidates at Fort
- An upcoming leadership Flight will determine both Weyrwoman and Weyrleader
- Major characters available as adoptables
- All female dragons can clutch, regardless of color or firestone
- Brand-new, all colors and positions open